![]() To introduce games with a game design and ideas that are experimental and creative, and that cannot be called conventional or traditional. ![]() Thankfully TGS’s outlet for lionizing innovation was the presentation of SOWN (Sense of wonder night) it brought some much-needed originality to the event and stood as an advocate of individualism. The lack of basic self-questioning from attendees was bewildering, a simple ‘what am I playing and have I played this before?’ would have redirected hour+ queues to the creative integrity of something like The Unfinished Swan. The obliging crowds queued feverishly, not for the creative thinkers however but for the imitators games already played in some incarnation or another. ![]() TGS’s main floor was replete with the sequels and micro extensions of franchises found in previous years, all vying for consumer attention. In hindsight the future was nothing but deja-vu reminiscent of a prosaic E3 earlier this year. An event to showcase new ideas and ingenuity the creation of the future and the unimaginable. Tengami is available as a universal app for AU$5.49 from the iTunes App Store.The dust has settled over the Makuhari Messe convention centre, home of the Tokyo game show. Once again, an indie developer has proven that a game can indeed be a breathtaking work of art. The result is something unique, beautiful and absolutely worth playing. "Everything seen in the game could be recreated in real-life with just paper, scissors and glue." The development team even scanned real sheets of paper to create realistic textures for the world. "Tengami's world is built as an authentically folding three dimensional pop-up book with an all new technology created just for this game," the game's description reads. Each environment collapses perfectly - you can easily imagine the scenes crafted out of real paper, and, in fact, they could be. ![]() Your character, when turned sideways (or facing towards or away from you, since he is viewed from the side), all but disappears - he is, after all, made of paper. Meanwhile, there's not a single flaw in the aesthetic execution. A series of four chimes, for instance, needs to be rung in a particular order, but the game gives you no clues as to what that order might be. And everything works as it would in a pop-up book: tabs that can be pulled allow you to removed obstacles and move items, and standing on glowing portals allows you to turn the page, collapsing the current scene and reopening the next.Įach action, and each puzzle, needs to be figured out by you - first, what the puzzle actually is, and then what you have to do to solve it. ![]() It plays out, in fact, a bit like a dream: you unfold the landscape and wander through it, solving puzzles and collecting items to advance to the next stage of the story. You control a young Japanese man - although the actual details of the plot remain to be unfolded as the story progresses, with very minimal exposition and even fewer directions. It's based on the idea of a pop-up book and set in a sort of mythical feudal Japan. And now we have one more to add to the list: the newly released Tengami.Īnd yet, Tengami is not quite like any game we've seen. It's about the journey - not the finish line. Sometimes a game comes along that urges you to take your time - to soak up the gorgeous atmosphere, to explore the world and solve puzzles at a leisurely pace. Based on the concept of a pop-up book and taking place in feudal Japan, Tengami is one of the most beautiful games we've ever seen on iOS. ![]()
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